Sounds
Sound is everything that can be heard in a scene. The key elements of sound are:
- Location sound
- Music
- Dialogue
- Sound Effects
Types of Sound in Media
Diegetic is sound that comes from a scene, whether it is off or on camera, it is still diegetic as it is made through the origin of the film world. Examples of diegetic sounds are talking, cars or vehicles and glass breaking/ gun fire.
Non-Diegetic sounds are mainly music or soundtracks added during the film's post-production. An example of non-diegetic sound is the music you'd associate with a specific character, which usually plays whenever the character is on the screen.
Crescendo sound is the build up of music that is used to suggest that something (usually bad) is about to happen. Examples of this would be every time a jump-scare is about to happen in horror movies. On the other hand, a Diminuendo is where the music dies down to imply that the threat has gone away. Another type of sound that goes with Crescendo and Diminuendo sounds is Sforzando. This is when a short, sharp, loud noise is used to indicate or emphasise shock, fear or other horror/ thrilling occurrences.
(This audio video demonstrates both the Crescendo type of sound and the Diminuendo. Secondary source taken from YouTube, slightly loud so turn volume down).
Countrapuntal sound is any type of sound that has a counterpart, for example, two melody's that are played at the same time.
Parallel sound is like a bridge of music that continues to the next scene.
Exaggerated sound is used to heighten the emotion of the auidence depending on the meaning of the scene.
Countrapuntal sound is any type of sound that has a counterpart, for example, two melody's that are played at the same time.
Parallel sound is like a bridge of music that continues to the next scene.
Exaggerated sound is used to heighten the emotion of the auidence depending on the meaning of the scene.
Dialogue - can be used to establish character definition and relationships and to provide information and back story. All speech and conversations, written text and print are dialogue.
Voiceover - an omniscient narrator or a character is heard talking over the images you are seeing. A way pf using voiceovers is through cartoons. Although the cartoonists have sketched what the character is saying, the voices are recorded until later.
Music - heighten emotion or drama in a scene. Audiences are good at decoding the style of music to interpret mood and genre.
Sound effects - are not dialogue or music. Can enhance the narrative or make a creative statement.
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